Config

```lua
Config = {}

Config.ESXName = 'es_extended'
Config.lowerpermilletime = 1 -- (this is in hours), this is the time it takes to lower a players permille (works offline aswell).
Config.lowerpermille = 0.15 -- How much the permille should decrease when it lowers ^^
Config.BreathAlyzerName = 'breathalyzer' -- the name for your breathalyzer item
Config.UseCommand = true
Config.Command = "breathalyzer" -- (you have to have the item and if Config.UseCommand is true)
Config.Language = "en"
Config.Notify = "esx" -- esx, okoknotify, quasar
Config.UseProgressbar = true -- if you wanna use a progressbar to show how long it takes to consume the alcohol.
Config.Progressbar = 'progressbar' -- your progressbar export (skip this if Config.UseProgressbar = false) you can modify this in the cl_main.lua file.

Config.Jobs = {
    use = true,
    "police",
    "ambulance",

}

Config.Alcohol = {
    items = {
        {
            hash = "vodka", 
            maxpermille = 1.0, 
            minpermille = 0.5, 
            time = 120000,
            animation = 'WORLD_HUMAN_PARTYING',
        },
        {
            hash = "beer", 
            maxpermille = 0.1, 
            minpermille = 0.05, 
            time = 20000, -- this is how long it takes to consume the alcohol
            animation = 'WORLD_HUMAN_PARTYING',
        },
        {
            hash = "pina_colada", 
            maxpermille = 0.12, 
            minpermille = 0.07, 
            time = 25000, -- this is how long it takes to consume the alcohol
            animation = 'WORLD_HUMAN_PARTYING',
        },
        {
            hash = "mojito", 
            maxpermille = 0.12, 
            minpermille = 0.07, 
            time = 25000, -- this is how long it takes to consume the alcohol
            animation = 'WORLD_HUMAN_PARTYING',
        },
        {
            hash = "mai_tai", 
            maxpermille = 0.12, 
            minpermille = 0.07, 
            time = 25000, -- this is how long it takes to consume the alcohol
            animation = 'WORLD_HUMAN_PARTYING',
        },
        {
            hash = "caipirinha", 
            maxpermille = 0.12, 
            minpermille = 0.07, 
            time = 25000, -- this is how long it takes to consume the alcohol
            animation = 'WORLD_HUMAN_PARTYING',
        },
        {
            hash = "san_francisco", 
            maxpermille = 0.12, 
            minpermille = 0.07, 
            time = 25000, -- this is how long it takes to consume the alcohol
            animation = 'WORLD_HUMAN_PARTYING',
        },
        {
            hash = "blue_lagoon", 
            maxpermille = 0.12, 
            minpermille = 0.07, 
            time = 25000, -- this is how long it takes to consume the alcohol
            animation = 'WORLD_HUMAN_PARTYING',
        },
        {
            hash = "whiskey", 
            maxpermille = 1.0, 
            minpermille = 0.5, 
            time = 120000, -- this is how long it takes to consume the alcohol
            animation = 'WORLD_HUMAN_PARTYING',
        },
        {
            hash = "wine", 
            maxpermille = 0.6, 
            minpermille = 0.2, 
            time = 120000, -- this is how long it takes to consume the alcohol
            animation = 'WORLD_HUMAN_PARTYING',
        },
    },
}


Config.Permille = {
    deathchance = {1, 50},
    damageamount = 5,

    warnings = {
        [1] = {
            permille = 0.2,
            notify = "You're feeling warm",
            drunkeffect = false,
            damage = false,
            death = false,
        },
        [2] = {
            permille = 0.5,
            notify = "You're feeling excited",
            drunkeffect = false,
            damage = false, 
            death = false,
        },
        [3] = {
            permille = 0.8,
            notify = "You're starting to talk louder",
            drunkeffect = true,
            damage = false, 
            death = false,
        },
        [4] = {
            permille = 1.0,
            notify = "You are starting to speak slurry and are having troubles walking properly",
            drunkeffect = true,
            damage = true, 
            death = false,
        },
        [5] = {
            permille = 2.0,
            drunkeffect = true,
            notify = "You're very drunk...",
            damage = true, 
            death = true,
        },
    },
}
```

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